Hello,
In this tutorial i go over in detail some of the more specific features to 2d fluids in maya. In the following 2 tutorials i will go over some of the basic shading properties, different types of fluid emissions and how they react with each other. I also show why properties are set to dynamic and what happens when theyre not.
This is just a general overview hoever as it will explain alot of the things crucial to going off on your own and creating your own fluids !
I hope you learn alot from these tutorials.
Enjoy :)
Sunday, December 27, 2009
Thursday, December 17, 2009
My PC Specs
Operating System:
Windows 7 Ultimate 64-bit
System Manufacturer:
Gigabyte Technology Co., Ltd.
System Model:
GA-N650SLI-DS4L
Processor:
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory:
4096MB RAM
Page File:
4594MB used, 3594MB available
DirectX Version:
DirectX 11
Card name:
NVIDIA GeForce 8800 GT 512MB
Windows 7 Ultimate 64-bit
System Manufacturer:
Gigabyte Technology Co., Ltd.
System Model:
GA-N650SLI-DS4L
Processor:
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory:
4096MB RAM
Page File:
4594MB used, 3594MB available
DirectX Version:
DirectX 11
Card name:
NVIDIA GeForce 8800 GT 512MB
Thursday, December 3, 2009
Visual effects producer Mark Breakspear takes us through the creation of ZombieLand at CIS Vancouver
'Zombieland' was a project CIS Vancouver started working on shortly after completing the visual effects work for 'Angels & Demons'.
As Visual Effects Producer on the job, I knew going in to 'Zombieland', that the creative opportunities were huge and that it had just the right measure of creative pizzazz to zombie blood-splatter that CIS was looking for. As this story goes online, I will be available to chat in the CGSociety forums as the resident 'Meet the Artist' for about a week.
Read the whole article:
http://features.cgsociety.org/story_custom.php?story_id=5380
As Visual Effects Producer on the job, I knew going in to 'Zombieland', that the creative opportunities were huge and that it had just the right measure of creative pizzazz to zombie blood-splatter that CIS was looking for. As this story goes online, I will be available to chat in the CGSociety forums as the resident 'Meet the Artist' for about a week.
Read the whole article:
http://features.cgsociety.org/story_custom.php?story_id=5380
Tutorial: Introduction to Maya fluids - Part 1, 2 and 3
Hello,
Note. This is best watched in high quality so you can legibly see the text, so i would recommend going to the actual youtube links to watch these videos.
In this tutorial i go over in detail the basics of maya fluids. This set of 3 goes over creating a basic smoke effect using a 2d fluid, how to emit from objects and how to make your fluid interact with geometry.
This is just a general overview however as it will explain a lot of the things crucial to going off on your own and creating your own fluids!
I hope you learn a lot from these tutorials.
Enjoy :)
http://www.youtube.com/watch?v=ws_UUyzgLTg
http://www.youtube.com/watch?v=sTzQSv1UsMY
http://www.youtube.com/watch?v=rW8mT5ELujU
Note. This is best watched in high quality so you can legibly see the text, so i would recommend going to the actual youtube links to watch these videos.
In this tutorial i go over in detail the basics of maya fluids. This set of 3 goes over creating a basic smoke effect using a 2d fluid, how to emit from objects and how to make your fluid interact with geometry.
This is just a general overview however as it will explain a lot of the things crucial to going off on your own and creating your own fluids!
I hope you learn a lot from these tutorials.
Enjoy :)
http://www.youtube.com/watch?v=ws_UUyzgLTg
http://www.youtube.com/watch?v=sTzQSv1UsMY
http://www.youtube.com/watch?v=rW8mT5ELujU
Character modelor Jan-bark van Beek from Guerilla talks about his team's work on the Kill Zone 2 game for Play Station
As a big fan of cg-society.org I check their often, only today they published an interview they had with an extremely talented character modeler from Guerrilla known as Jan-Bart van Beek.
"As Art Director, Jan-Bart van Beek is responsible for the overall quality of art and animation at Guerrilla. Originally a photography student at the Royal Academy of Fine Arts in The Hague, Jan-Bart soon turned to computer graphics software to enhance his work. After graduation, he applied his knowledge as a CG artist in the field of advertising. His ambition to create something more enduring eventually led him to join Guerrilla, where he quickly became the lead artist on the first Killzone title for PlayStation 2."
Read through the full article here:
http://features.cgsociety.org/story_custom.php?story_id=5372
"As Art Director, Jan-Bart van Beek is responsible for the overall quality of art and animation at Guerrilla. Originally a photography student at the Royal Academy of Fine Arts in The Hague, Jan-Bart soon turned to computer graphics software to enhance his work. After graduation, he applied his knowledge as a CG artist in the field of advertising. His ambition to create something more enduring eventually led him to join Guerrilla, where he quickly became the lead artist on the first Killzone title for PlayStation 2."
Read through the full article here:
http://features.cgsociety.org/story_custom.php?story_id=5372
Tutorial: Polygon extrusion techniques in Maya
Hello,
In this maya tutorial I walk you through some basic but very effective extrusion techniques in Maya. These tools i will be equipping you with can increase productivity immensely and also increase the detail or complexity in which you model.
I hope you learn from these and find practice for them in your future products.
Enjoy
In this maya tutorial I walk you through some basic but very effective extrusion techniques in Maya. These tools i will be equipping you with can increase productivity immensely and also increase the detail or complexity in which you model.
I hope you learn from these and find practice for them in your future products.
Enjoy
Tutorial: Enabling Mental Ray in Maya
Hello,
In this tutorial i walk you through step-by-step on how to enable mental ray in maya.
The version I'm using in this video is Maya 2010 64-Bit edition.
http://en.wikipedia.org/wiki/Mental_ray - Visit this link for more information regarding mental ray
I hope this tutorial is easy to follow for everyone, if their are any questions, requests or suggestions please feel free to message me or comment.
Enjoy
In this tutorial i walk you through step-by-step on how to enable mental ray in maya.
The version I'm using in this video is Maya 2010 64-Bit edition.
http://en.wikipedia.org/wiki/Mental_ray - Visit this link for more information regarding mental ray
I hope this tutorial is easy to follow for everyone, if their are any questions, requests or suggestions please feel free to message me or comment.
Enjoy
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